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The Quest for Classics: Pueblo

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I wrote earlier that we have ventured on a quest to acquire the classics. Lost games from our collection - a heritage of gamers. A lot of games that we know about but never got, and some games that we had at hand but now do not. Our quest had an origin point - a spark that shined a light in the darkness of this void. That spark was a game that I have loved since the first time I played it, and a game that holds a very special place in my heart. That game is Pueblo by Wolfgang Kramer. My brother owns Pueblo. If I don't recall incorrectly it was one of the first games in his collection. It was one of the games that struck us both like lightning from a clear sky - " Can games be this awesome!? ". We never got around to picking it up ourselves, because we always thought of it as pointless to own a game that my brother had, as he lived close by and we played it frequently over at his place. But then my brother moved, and strangely enough he took his game collection

The Quest for Classics

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I started playing modern designer board games back in the early days of the new millennium. Back then far fewer games were published annually, and the gap between a few quality games and a lot of really bad "games" was huge. Some speak of this era as a time when no good games were published, or if they were they are obsolete by now. To those people I would like to raise a gracious but steady middle finger. It is true that a lot of bad games were published. It is also true that some of those games haven't stood the test of time. But the foundation for the board games published today was laid back then, and there are still games from the late 90's and early 00's that are unrivalled today. Amongst others designers like Reiner Knizia and Wolfgang Kramer (often with Michael Kiesling) were producing awesome games. Back in the day you really didn't know which games were to be awesome. Sure we had BoardGameGeek but the userbase was quite small, so there wer